Thursday 20 November 2014

FINALE

FINALE
I have chosen these photoshopped images to capture my final proposal for the boat shed redesign. These images better encapsulate the feel my boat cave rather than a clip from Cryengine. In my final design I wanted this area to be a public space that can be fun and interactive as well as a place of well being and rest. The top level structure has glass walls and door leading out to the balcony/platform. This allows shelter from the wellington wind and rain as well as providing an elevated outdoor area to enjoy the sun and the breeze on those days that permits it. There is Net Linz in the interior of the cave as an interactive sculpture that also provides safety netting and an easier way to climb to the second level. The space is a place of playfulness as well as tranquility, using the rough rugged rock of the cave walls as well as the synthetic netting. I wanted the boat cave to be a reflection of  the dramatic dynamics of Wellington weather as well as a form of escape from it.  






Plaster environments

Had a play with casting things in plaster so that after cutting them in half we would be left with a section of the interior space. 











experiments with light and space

I messed with my previously made site map, cutting gaps out of the external layer to let the light in and seeing how it interacted with the inside of the structure. The shadows created a whole different feeling to this object and putting things inside allowed me to explore different environments and materials together. 




















interior climbing structure possibilities



more and more and more



(19 sketches for 19 years)


example of character interaction